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Jul. 4th, 2007 04:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I guess today is a good a day as any to make an announcement.
First off, there's a new photo book in the works, in which, if all goes well, I'll actually be collaborating with another photographer. It'll be called "Silent Cities", and there might be one or two of you out there who knows exactly what I'm planning based solely on that. News on that later...
Secondly, I've been toying with the idea of writing up a screen play. It's been bouncing around in my head for quite some time, and it's been mingling with all the useless knowledge I have stored up there. As I work on the various aspects of this project, I'll post more about it, not just to keep interested parties up-to-date, but so that I don't forget some of the little details involved. So between my serious love (and knowledge) of the zombie mythos, and the fact that I spend way too many hours behind the wheel, I present you with the first mention of my next project:
"something something zombie hordes"
Anyways, notes have been collected, research has been made, and I'm going to start writing the first draft of the script tonight. Mind you, I don't know shit about writing screen plays, but that's never stopped half the people out there that do it.
Any and all input is appreciated, I'm pretty open to suggestion as to what you would like (and not like) to see in a zombie movie. I've got a series of concepts and outlines for the project, but there's still plenty of gaps that need to be filled in. Really all I have in my head is images and instances. I'm sure once I start writing it out everything will fall together.
The premise of the film really is an exploration of the zombie canon, and at the same time I'd like to challenge the de facto standards, such as character archetypes. I'm also going to try to focus on the town itself, and still keep a social sub-context. I'll probably delve into the concepts of religious mass hysteria, and at the same time try to create a sort of "how to" guide at the same time, without either being too heavy handed.
Expect signs of heavy influence from George Romero and Max Brooks.
First off, there's a new photo book in the works, in which, if all goes well, I'll actually be collaborating with another photographer. It'll be called "Silent Cities", and there might be one or two of you out there who knows exactly what I'm planning based solely on that. News on that later...
Secondly, I've been toying with the idea of writing up a screen play. It's been bouncing around in my head for quite some time, and it's been mingling with all the useless knowledge I have stored up there. As I work on the various aspects of this project, I'll post more about it, not just to keep interested parties up-to-date, but so that I don't forget some of the little details involved. So between my serious love (and knowledge) of the zombie mythos, and the fact that I spend way too many hours behind the wheel, I present you with the first mention of my next project:
Blackwater, Missouri
"something something zombie hordes"
Anyways, notes have been collected, research has been made, and I'm going to start writing the first draft of the script tonight. Mind you, I don't know shit about writing screen plays, but that's never stopped half the people out there that do it.
Any and all input is appreciated, I'm pretty open to suggestion as to what you would like (and not like) to see in a zombie movie. I've got a series of concepts and outlines for the project, but there's still plenty of gaps that need to be filled in. Really all I have in my head is images and instances. I'm sure once I start writing it out everything will fall together.
The premise of the film really is an exploration of the zombie canon, and at the same time I'd like to challenge the de facto standards, such as character archetypes. I'm also going to try to focus on the town itself, and still keep a social sub-context. I'll probably delve into the concepts of religious mass hysteria, and at the same time try to create a sort of "how to" guide at the same time, without either being too heavy handed.
Expect signs of heavy influence from George Romero and Max Brooks.