Mock up based off of another artist's flash fiction idea, I turned it into box art.
For some reason I can't understand, the majority of criticisms were pretty negative. Empty and without anything constructive, but negative none the less. It's a hard sell to a tough crowd, and I guess they're just too bitter for my taste.
I don't know, and I don't get it. But the results are pro, and that's what matters.
Back in 2007 I was working for a Haunted Attraction in NY. It was rated as 3rd best in the nation at the time, and I was proud to be a member of some of the hardest working suckers on the planet.
I was picked to design a room, and I was responsible for installing and dressing it from scratch.
Recently I discovered “Behance”, and I decided I should go ahead and spotlight this project on it. My “Baphomet” statue ended up being very well received, both on the internet and in real life.
So here it is, check it out.
I’d also like to take a moment to thank Chris De Troy, without his guidance, this project would not have happened.
Being as I don’t think a few large format posters and a book is enough, I’ve gone ahead and updated my DeviantArt account. That means now I offer quite a few images in a wide range of product formats. Mugs, magnets, canvas prints, puzzles…
Speaking of puzzles, I think my favourite image/product combo right now is “Blackout” being available as a puzzle.
Seriously, who’s the sicko that’s going to order it and put it together? And can I sign it after you’re done?
In further news, I’ll be introducing my new portfolio, and probably a new landing page here shortly.
Over on reddit, a user posted a link asked “anyone else remember skinning this?” The link was to a screen shot of the default user interface for Winamp. Winamp is one of the older and more popular of the mp3 players. I recommend it for the visualization library and the tagging and reburning features alone.
I’m a big fan of UI design. It’s fun to do in website design because you’re free to do anything with very little in the way of limitations. However, sometimes it’s a lot of fun to work under practical constrictions. It causes a person to have to really push themselves and see how far they can get away with.
Over the course of a few months, I designed and released three skins. Two of them were shared on Winamp.com, and two were released to critical acclaim over on DeviantArt.
Just sent off to the printers, in glorious CMYK format.
Designed as a last minute emergency replacement for Loki’s Workshop’s appearance in Fangoria, it was shelved for future use. This design will be used in Loki’s next ad campaign, which includes releasing to another magazine, and will also be used for their first print media campaign. More than likely this will also be released as bonus content on their website shortly.
Done as a way of a quick high five to the rest of the Haunt Industry, this work is an homage to a shared influence. I think a large majority of those in the scene were fundamentally and permanently altered by the low-brow genius of pulp horror, especially in graphic novel media.
Fans of this should contact me via e-mail or throught this site with their name and address as soon as possible. There might be some Halloween magic in it for you.
If only you knew.
Until then, here's something I'm going for a good friend of mine. If things go well for him they go well for me.
It's the template, so no links work right now.
My pre-sell period is now over, and it was successful, I ended up selling a bunch of them, but luckily, I've got a bunch more left over. So you know what that means...
Get them while you can. Only a few people got to see them the first time around, and they sold like crazy. Now that the rest of the world is about to see them, they're going to go even faster.
My ACEOs are now listed on e-bay!
Also, I'm available to be commissioned for custom art cards. Most media, all subjects. Contact me and let me know what you'd like.
So what is it that makes a good icon? Same thing that makes for a good logo or company branding. The secret is this: Make it recognizable. The best way to do that is a two-part process. The first part...
"If you're looking to learn how to make a good icon, I recommend lots and lots of research. Look at other icons and logos, figure out what makes them work. Ask yourself questions like 'why is that so recognizable' and 'why is that so appealing'. Then practice. A lot. Then do a whole lot more research. You're going to need it. Unless you're one of the lucky ones that can get it in the first shot. However, it's only going to really work if you're willing to work *really* hard at it."